Utility Theory?

willij

New member
Hi,

I'm interested in learning about and using the utility theory in my behavior trees but I have no idea how any of this stuff works. I tried searching in the documentation but I can't find anything besides that it exists. I get the basic concept for the utility theory from Google but not even Googling unity behavior designer "utility theory" tutorial gives me any good results on how I can set all this up in behavior designer.

Am I missing some document, video, or sample project somewhere?
 
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