Utility Selector with Behavior Tree Reference


New member
I am using Utility Selector to select the highest value behavior out of a set of basic behaviors. However, bosses have additional behaviors. I can do this by duplicating the tree. However, I now have the overhead of copy/pasting any changes to the basic behaviors to the boss tree.

I would prefer to have the basic behaviors in one external tree reference, and the boss behaviors in another.

How do you recommend doing this?



Staff member
You should still be able to use the same external tree workflow. When the tree loads the GetUtility method will be called like normal.