Use items without equipping them

jmartin664

New member
I am trying to cast different spells without having to equip each one at runtime. For example I would like my character to be able to cast a fireball without switching from his sword by pressing the "1" key. What is the best way to go about doing this?
 
My first thought is to have them equip into the "grenade" slot, set the equip/unequip time of all spells to 0, and do something to make sure that "use slot 2" always fires after "equip slot 2."
 
Okay I have added my spells to a new category and am trying to cast them using new Use keys for their different action IDs. They are all in off hand slots with the sword on the main hand but for some reason they will not activate the Use item ability when i press their keys.
 
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As David mentioned, you'll want to create a new slot and not just a new category. You'll then need to add a new EquipUnequip ability to automatically equip it. A new Use ability will also be required for that slot.
 
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