FuzzySmurf
Member
Hello,
I made a quick YT Video showing the issue.
I just updated my unity proejct from v6.2 to v6.3
Everytime i open Unity, BDPro crashes. it seems to render correctly the first time, but i cant move, or select anything in the design area.
The variables area seems to work fine though. looks like it might be a UIElements issue from the console?
I can 'highlight' nodes in the BDPro design area, but if i 'select' a node, my Element Inspector does not update, or show anything.
I also cannot move or assign anything either.
YT Link:
Error from Video:
I made a quick YT Video showing the issue.
I just updated my unity proejct from v6.2 to v6.3
Everytime i open Unity, BDPro crashes. it seems to render correctly the first time, but i cant move, or select anything in the design area.
The variables area seems to work fine though. looks like it might be a UIElements issue from the console?
I can 'highlight' nodes in the BDPro design area, but if i 'select' a node, my Element Inspector does not update, or show anything.
I also cannot move or assign anything either.
YT Link:
Error from Video:
C#:
TypeLoadException: Could not resolve type with token 010000d3 from typeref (expected class 'UnityEngine.EventModifiers' in assembly 'UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.PointerDownEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <5c2380b11c444983ac3ffcbc73d04ba8>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <822ef144c83a49dfbe8ab1337f169b36>:0)