Sinuskiste
New member
I have this behavior tree. The AI should run towards and attack the player when it sees them, and run away if the player gets too far. The problem is that as soon as I add an abort type (any type) to the displayed sequence, Unity completely freezes. Even the debugger stops responding and I can't click anything in Unity; I can only close Unity via the Task Manager. The problem is reproducible, but I don't understand why the abort type causes Unity to freeze.
Unity version: 6.3 LTS
Behaviour Designer Pro Version: 2.1.9
Unity version: 6.3 LTS
Behaviour Designer Pro Version: 2.1.9