CosmicArbiter
New member
I have the following tree, In which "In Attack Range" and "Can See" are both conditionals that reevaluate. The problem is, even after "In Attack Range" returns a failure, Can See is still be reevaluated, and if it ever returns true, it basically skips in attack range, and starts attacking.
I have tried turning the sequence in the screenshot to lower priority, but that obviously means Idle can not be interrupted by The two conditionals. I also tried paring that putting the two conditionals under a new Sequence, and giving that a Lower prio abort as well, but it just results in the same behavior as the original.
How am I meant to make it so Can See is only evaluated if we are In attack range.


I have tried turning the sequence in the screenshot to lower priority, but that obviously means Idle can not be interrupted by The two conditionals. I also tried paring that putting the two conditionals under a new Sequence, and giving that a Lower prio abort as well, but it just results in the same behavior as the original.
How am I meant to make it so Can See is only evaluated if we are In attack range.


