Unable To Connect Nodes in 6.3

zcorsair

New member
Hello and Happy Holidays. I have been using Opsive assets for over 4 years now and I am very happy with your products. I love Behavior Designer Pro! I just upgraded my project to 6.3 from 6.2 and now when I try to connect a node, instead of connecting, the tasks dialog pops up and forces you to select a task. I have tried it on 2 different computers and also tried it with a fresh install of just 6.3 and BD Pro and the issue still exists. It works excellent in 6.2. I made a small video showing the issue. The video doesnt capture the task popup, but you can still see where it forces a task selection and then that task is connected but not to the node it was intended. And as you can see in the video, there are other tasks in the tree that were created with version 6.2 of unity. Any advice on how to solve this? (Edit: I noticed can connect a node if I start at the bottom and connect to the top of another task, but not if I start at the top and try to connect to the bottom of another task. So at least this is workable)
 

Attachments

Last edited:
Happy holidays and I'm glad you're enjoying Behavior Designer!

Connecting the node from from an event task to a logic task is currently an issue in the latest release. You are right in that you can go from logic -> event though. I have event -> logic fixed in version 2.2 of Behavior Designer, but it'll be a few months before this is released. I held off on pushing this fix to version 2.1 because it requires some breaking event changes. Maybe I need to push it though?
 
Take your time. It is only a minor speed bump for me. I thought I was losing my mind for a minute there though 👽 Have a great day.
 
Back
Top