After using the Opsive UMA process to setup UMA, when I run it says the Avatar is not Human.
Looking at the Character Manager I see this. After researching the Avatar API, it seems there isn't a method to set isHuman true. Wondering how you guys were able to build the bones so that isHuman is true?
I think that is something on the UMA side of things. It's how the avatar is setup. You cannot directly set the parameter. If you have a humanoid character I would ask them why isHuman is false.