UMA Bone Builder isHuman is False

ktweedy1

New member
After using the Opsive UMA process to setup UMA, when I run it says the Avatar is not Human.

Looking at the Character Manager I see this. After researching the Avatar API, it seems there isn't a method to set isHuman true. Wondering how you guys were able to build the bones so that isHuman is true?

1613423266366.png
 
I think that is something on the UMA side of things. It's how the avatar is setup. You cannot directly set the parameter. If you have a humanoid character I would ask them why isHuman is false.
 
Starting with a fresh UMA prefab it generated a human. I had run the bone builder more than once, possibly the second time it behaved differently.
 
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