Hi Santiago
I'm using UIS and PixelCrushers SaveSystem.
Everything is working as expected, except for SAVE/LOAD Attribute data on a prefab item.
Here's some points:
I spoke with Tony and he suggested this is handled by UIS, not the SaveSystem.
In my specific case, the Attribute is stored on a prefab which is picked up.
Just to re-iterate, everything works fine except for the Attribute on the picked up Item.
Here's the link to the thread I have going with Tony.
Would appreciate any thoughts you have on why this might be happening and perhaps what further I can try to isolate the exact issue.
Thanks.
I'm using UIS and PixelCrushers SaveSystem.
Everything is working as expected, except for SAVE/LOAD Attribute data on a prefab item.
Here's some points:
- Character Attributes SAVE/LOAD fine.
- Items within the Inventory SAVE/LOAD fine.
- Equipped items SAVE/LOAD fine.
I spoke with Tony and he suggested this is handled by UIS, not the SaveSystem.
In my specific case, the Attribute is stored on a prefab which is picked up.
Just to re-iterate, everything works fine except for the Attribute on the picked up Item.
Here's the link to the thread I have going with Tony.
Would appreciate any thoughts you have on why this might be happening and perhaps what further I can try to isolate the exact issue.
Thanks.
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