Hi,
I've setup a scene with UIS+Quest Machine, the Quest Generator Entity is almost working but I have a problem the counter, it stays as 0 even if I picked up the items so that the quest can never to completed. Basically, I would need the counter to be sync with the quantity of the item "Wood" in the UIS inventory. I noticed the "UIS QM Demo" scene, it defines a "Fetch" action with Base Counter Name "Collected" and Update Mode "Messages". I wonder how this way keeps track of (or connect to) an actual item number change in the inventory?
Some of my setup as the attached screenshot.
I read the integration doc as it says:
Chapter 5: Quest Generation
...
3. Create action(s) using UIS Get Item Action, or use the demo’s pre-made Fetch action.
Could anyone give me more details on the setup as well as more explanation?
Thanks.
I've setup a scene with UIS+Quest Machine, the Quest Generator Entity is almost working but I have a problem the counter, it stays as 0 even if I picked up the items so that the quest can never to completed. Basically, I would need the counter to be sync with the quantity of the item "Wood" in the UIS inventory. I noticed the "UIS QM Demo" scene, it defines a "Fetch" action with Base Counter Name "Collected" and Update Mode "Messages". I wonder how this way keeps track of (or connect to) an actual item number change in the inventory?
Some of my setup as the attached screenshot.
I read the integration doc as it says:
Chapter 5: Quest Generation
...
3. Create action(s) using UIS Get Item Action, or use the demo’s pre-made Fetch action.
Could anyone give me more details on the setup as well as more explanation?
Thanks.