UI Item Shape Grid and UCC

hakul0

New member
Hey guys,

I am trying to setup the inventory item shape grid to work with UCC, but struggling a bit...
Right now I have two issues:
1. Equipped item are still shown in the inventory.
2. Equipment slots allow any item to be equipped, not just the categories assigned in ItemViewSlotCategory.

Can someone pinpoint me to a relevant tutorial or deeper explanation of all the integration?
Right now a lot of the video tutorials are quite outdated and there isn't enough info on the documentation.
 
This is actually not specific to the integration.

I assume you've seen the video tutorial specific to the ItemShapeGrid:

Maybe you missed the part around the 10minute mark where it shows how to not show the equipped items in the InventoryShapeGrid.

Equipped items categories per slot are defined by there ItemSlotSet in the ItemSlotCollection in the Inventory.
That's where you can define that right hand can only take weapons or the chest can only take chestplate items, etc...
This video might be useful:
or this page:

I hope that guides you in the right direction :)
 
Thanks! I've managed to set it up 🙏

I've followed this:
It shows to use filters to do that, but that didn't work for me.
 
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