Hi,
I was working on UCC+UIS integration with Item Equipment, specially for Character Items like swords, shields, bows. The UI worked well, the item could be equipped and unequipped, but when the item was equipped to character's hand (in my case, equipping a sword to right hand, slot 0), the item got scaled much larger than it should be.
In the attached pic, the equipped sword (red arrow pointed) got too big so that it even covered the whole character, while the original model/prefab (green arrow pointed) has the right size. This is the same for other character items available for equipment, all got larger scale when equipped. Is this something wrong related to the character model? or some setup problem somewhere?
Thanks if anyone could help.
Unity: 2022.3.57
UCC: 3.2.2
UIS: 1.3.2
I was working on UCC+UIS integration with Item Equipment, specially for Character Items like swords, shields, bows. The UI worked well, the item could be equipped and unequipped, but when the item was equipped to character's hand (in my case, equipping a sword to right hand, slot 0), the item got scaled much larger than it should be.
In the attached pic, the equipped sword (red arrow pointed) got too big so that it even covered the whole character, while the original model/prefab (green arrow pointed) has the right size. This is the same for other character items available for equipment, all got larger scale when equipped. Is this something wrong related to the character model? or some setup problem somewhere?
Thanks if anyone could help.
Unity: 2022.3.57
UCC: 3.2.2
UIS: 1.3.2