UCC+UIS Item Equipment issue - Item equipped getting scaled large than original size

fx10fn

Member
Hi,

I was working on UCC+UIS integration with Item Equipment, specially for Character Items like swords, shields, bows. The UI worked well, the item could be equipped and unequipped, but when the item was equipped to character's hand (in my case, equipping a sword to right hand, slot 0), the item got scaled much larger than it should be.

In the attached pic, the equipped sword (red arrow pointed) got too big so that it even covered the whole character, while the original model/prefab (green arrow pointed) has the right size. This is the same for other character items available for equipment, all got larger scale when equipped. Is this something wrong related to the character model? or some setup problem somewhere?

Thanks if anyone could help.

Unity: 2022.3.57
UCC: 3.2.2
UIS: 1.3.2
 

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  • UIS+UCC equipment issue 2025.06.23.jpg
    UIS+UCC equipment issue 2025.06.23.jpg
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Your prefab is usually attached as a child of Items, and possibly a child of items. Check both of those to see if they are scaled at 1.
 
Your prefab is usually attached as a child of Items, and possibly a child of items. Check both of those to see if they are scaled at 1.
Thanks. I think I met the "famous" issue that when exporting FBX file from Blender to Unity, the character's rig getting scale 100 instead of 1 in Unity, I spent a whole afternoon to figure out the best FBX export settings available for me in Blender, so that my character would get all scale 1/1/1 as well as rotation 0/0/0, haven't yet retry the item equipment but I think it's related and should be solved once fixing the scaling problem.
 
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