digitalOctopus
Member
I'm sorry if you've been asked this before:
I'm working on a game where the character is a sphere, and input comes in the form of force being applied to the sphere to make it roll (a la Super Monkey Ball). I have both UCC and PlayMaker in my project. Is it preferable to use UCC or just some simple PlayMaker states to control the sphere's movement? I guess more specifically, is it doable with UCC, and if so, does it provide any advantage over doing it in PlayMaker?
I might add new items that the ball can pick up, which makes me think I might want to use UCC and the abilities, but the rolling around aspect isn't animated in a controller, it's just a force which is applied.
I've dipped my toes into both approaches and neither seems quite straightforward, so I figured I would ask before sinking too much time in either way.
I am using Rewired and the associated integrations, also. Thanks!
I'm working on a game where the character is a sphere, and input comes in the form of force being applied to the sphere to make it roll (a la Super Monkey Ball). I have both UCC and PlayMaker in my project. Is it preferable to use UCC or just some simple PlayMaker states to control the sphere's movement? I guess more specifically, is it doable with UCC, and if so, does it provide any advantage over doing it in PlayMaker?
I might add new items that the ball can pick up, which makes me think I might want to use UCC and the abilities, but the rolling around aspect isn't animated in a controller, it's just a force which is applied.
I've dipped my toes into both approaches and neither seems quite straightforward, so I figured I would ask before sinking too much time in either way.
I am using Rewired and the associated integrations, also. Thanks!