UCC Character Moving After BD Is Deactivated

I have a UCC Character that uses a modified version of the generic AgentNolan melee behavior tree. The character seems to keep chasing the player even after the BD is deactivated or deleted during play. The same thing happens when a certain part of the tree that oversees the seek behavior is disabled. Any advice?

Thank you.
 

Justin

Administrator
Staff member
If you are using a Movement Pack task then the character will stop moving when the tree is complete. One way to debug this is to place a breakpoint within the NavMeshMovement ability and see where the destination of the navmesh is - it should be at the character's current position.
 
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