twisted, off center arms

That relates to how the humanoid animator controller is setup. The FirstPersonDemo animator is different than the humanoid Demo animator controller and since the humanoid version wasn't setup to be used as a first person arms animator it'll require some adjustment.

For your game I recommend creating the animator controller from scratch. The animator controller that is included in the demo scene works well for the demo scene but it may not be the best setup for your particular game. By starting from scratch you ensure that only the necessary states/transitions are needed. The controller doesn't care what the animator structure looks like, just as long as it has all of the same parameters.
Ok, thanks for reply.
 
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