DespairBear
New member
So I love the asset for the most part but the main thing I always find myself fighting against are the trigger branches. Typically I just want to use these to set a bool of some sort, and need it executing parallel to the main logic. I usually have a selector with a few sequence children that repeat, and I was wondering what would be the best way to run the trigger entering logic in parallel to this?
I've included a picture that shows what I'm trying to do. I essentially just want any trigger handling to be kept separate from the main AI logic, and to simply utilize the states set by the triggers within the main logic portion of the BT
I've included a picture that shows what I'm trying to do. I essentially just want any trigger handling to be kept separate from the main AI logic, and to simply utilize the states set by the triggers within the main logic portion of the BT