m_CharacterLocomotion.AllowHorizontalCollisionDetection = false; // here
m_HangState = HangState.Shimmy; // existing
Cool. I can make the change here for now. Thank you.This is an issue when the character is jumping from the start. You can fix it by moving the AllowHorizontalCollisionDetection assignment from line 684 to line 700:
Code:m_CharacterLocomotion.AllowHorizontalCollisionDetection = false; // here m_HangState = HangState.Shimmy; // existing