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The item ability 'Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip' requires an Item Set Manager with at least one Item Set Group with a matching Item Category: 'Magic'.
UnityEngine.Debug:LogError (object)
Opsive.UltimateCharacterController.Character.Abilities.Items.ItemSetAbilityBase:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/ItemSetAbilityBase.cs:88)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:100)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:InitializeItemAbilities () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:372)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:AwakeInternal () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:308)
Opsive.UltimateCharacterController.Character.CharacterLocomotion:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:311)
UnityEngine.Debug:LogError (object)
Opsive.UltimateCharacterController.Character.Abilities.Items.ItemSetAbilityBase:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/ItemSetAbilityBase.cs:88)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:100)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:InitializeItemAbilities () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:372)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:AwakeInternal () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:308)
Opsive.UltimateCharacterController.Character.CharacterLocomotion:Awake () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:311)