SubCharacter Layer Changing to Character Layer on Death

Diggidy

Member
I noticed that the SubCharacter limbs that have a Rigidbody connected to them (example: Forearm_L) will change layers to Character when dead then back to SubCharacter upon respawning. The only reason that I noticed this and why its an issue for me is that I have triggers listening on the Character layer and this is causing a problem.

My work around was to test for the tag instead of the layer. Not sure if this is a bug or working as intended but I'd figure I would report it.
 
Working as intended :) On the health component you can change the death layer.
 
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