GrillMaster
Member
Hey @Justin , I just discovered a potential bug.
Clean project, default character + abilities. Working with the demo grenade - more specifically, the StateImpact Module inside the Explosion prefab.
When you set StateImpact in the Impact Action Group, the state fires correctly and turns off correctly - the State is being set on the affected character, any component.
Now add a small delay to the SimpleDamage module - now when the State is set, it does not time out at all. This happens only with the SimpleDamage module - reordering the list has no effect. I wanted to set a state before applying damage, because I need to make sure some components are not listening when physics is applied.
Clean project, default character + abilities. Working with the demo grenade - more specifically, the StateImpact Module inside the Explosion prefab.
When you set StateImpact in the Impact Action Group, the state fires correctly and turns off correctly - the State is being set on the affected character, any component.
Now add a small delay to the SimpleDamage module - now when the State is set, it does not time out at all. This happens only with the SimpleDamage module - reordering the list has no effect. I wanted to set a state before applying damage, because I need to make sure some components are not listening when physics is applied.