Start Stop Use (attack) Body Item (Character Stays In Position and Only Attacks Once)

I've been trying to replicate agent nolan with a Body Item definition, so far ive got the zombie attacking the character but its not following agent nolans logic.

Here's the issue:


My zombie attacks once and stops, it sometimes starts following the character according to the "Seek" but the behavior breaks and i dont know if its because of somehting i have to setup on the boddy definition.
 
Can you insert a breakpoint within StartStopUse.OnUpdate and see where it is getting stuck?
 
Can you insert a breakpoint within StartStopUse.OnUpdate and see where it is getting stuck?

I trimmed the tree and started from scratch to make sure everything goes smooth.

This video shows the issue:



I noticed the agent is not returning to patrol, it gets stuck in "wait", is that behavior normal? how do i get him to return to patrol in that case?
 
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