M modny New member Sep 29, 2021 #1 At the start of the game, the behavior designer exists in a stop state, and I want to start it in the script. So I unchecked Start When enabled and started in the script, but it didn't work. Should I do something else?
At the start of the game, the behavior designer exists in a stop state, and I want to start it in the script. So I unchecked Start When enabled and started in the script, but it didn't work. Should I do something else?
Justin Administrator Staff member Sep 29, 2021 #2 You can call EnableBehavior on the Behavior Tree component to start the behavior tree.