Start Equip Unequip Component Returning Failure

I have added Start Equip Unequip component right after Can See Object component under the seek target part of the example behavior tree for UCC. When the tree tries to execute Start Equip Unequip it returns failure, and does not equip or unequip the weapon. I have tried various category IDs, but I could not find any reference to a category ID on any UCC component. I also did not see it being used on the demo tree. How is this component exactly used?

Also, I am trying to start the AI character without any weapons in their hand (unequipped state), but it automatically equips an item that is both in item manager and in inventory. What setting causes the character to start without any items in their hand?
 
The best way to debug this is to place a breakpoint within the task and follow the logic until it ends early. There are many things that can prevent it from equipping so the best is to just set a breakpoint and see what's causing it to fail.
 
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