MissingMethodException: Default constructor not found for type System.Object[]
System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
Opsive.Shared.Utility.Serialization.DeserializeFields (Opsive.Shared.Utility.MemberVisibility visibility, System.Func`3[T1,T2,TResult] onValidateTypeCallback, System.Func`4[T1,T2,T3,TResult] onValidateCallback) (at <dbf517ed1cca431ca822b65e003afac0>:0)
Opsive.BehaviorDesigner.Runtime.Utility.SaveManager.Load (Opsive.BehaviorDesigner.Runtime.BehaviorTree behaviorTree, Opsive.BehaviorDesigner.Runtime.Utility.SaveManager+BehaviorTreeSaveData saveData, System.Action`1[T] afterVariablesRestored, System.Collections.Generic.Dictionary`2[TKey,TValue] variableByNameMap) (at ./Packages/com.opsive.behaviordesigner/Runtime/Utility/SaveManager.cs:584)
Opsive.BehaviorDesigner.Runtime.Utility.SaveManager.Load (Opsive.BehaviorDesigner.Runtime.BehaviorTree[] behaviorTrees, Opsive.BehaviorDesigner.Runtime.Utility.SaveManager+SaveData saveData, System.Action`1[T] afterVariablesRestored) (at ./Packages/com.opsive.behaviordesigner/Runtime/Utility/SaveManager.cs:467)
Opsive.BehaviorDesigner.Runtime.BehaviorTree.Load (Opsive.BehaviorDesigner.Runtime.Utility.SaveManager+SaveData saveData, System.Action`1[T] afterVariablesRestored) (at ./Packages/com.opsive.behaviordesigner/Runtime/BehaviorTree.cs:1226)