wartoshika
Member
Hi,
as described within the discord server here I have the problem of using a dual wield setup having different weapon ids via UIS unique flag.
My setup:
UCC 3.2.2
UIS 1.3.2
Integration Version 3.0.5
I think the problem can be observed on two different systems. First one can be seen via the integration demo scene and without having done any changes. When equipping the pistol in both hands the InventoryItemSetManager will create double the amount of ItemSets. Scrolling through the loadout results in equipping the same two pistols again. I would have expected to have the dual wield pistol just one time in the InventoryItemSetManager.

The other situation is when having a ItemSlotCollectionItemSetRule configured and configuring two weapons into each slot (0,1) that uses different ids. In my case I have the same origin but using the unique flag in the inventory manager. The InventoryItemSetManager will create just one item set but drawing the weapons result in having weapons visually drawn and holstered at the same time.

Further more I noticed different behaviour when using different ItemSetRules. Here are my observations:
ItemSlotCollectionItemSetRule: When using the amount of weapons (for example 2) just one will be recognised. Drawing this one weapon does not show the holstered variant any more.


ItemCategoryItemSetRule: When using the amount of weapon (for example 2) both weapons will be correctly drawn. The holstered variants are not present any more. In this case the same item id will be used.

Using two different item ids (but the same weapon) the InventoryItemSetManager does create double the amount of ItemSetRules. Additionally the drawn AND holstered weapons are visible. This is likely the default use case for my game because weapon items can not be stacked and therefore get a new id.
If you have any questions or need more feedback I am looking forward to help.
as described within the discord server here I have the problem of using a dual wield setup having different weapon ids via UIS unique flag.
My setup:
UCC 3.2.2
UIS 1.3.2
Integration Version 3.0.5
I think the problem can be observed on two different systems. First one can be seen via the integration demo scene and without having done any changes. When equipping the pistol in both hands the InventoryItemSetManager will create double the amount of ItemSets. Scrolling through the loadout results in equipping the same two pistols again. I would have expected to have the dual wield pistol just one time in the InventoryItemSetManager.

The other situation is when having a ItemSlotCollectionItemSetRule configured and configuring two weapons into each slot (0,1) that uses different ids. In my case I have the same origin but using the unique flag in the inventory manager. The InventoryItemSetManager will create just one item set but drawing the weapons result in having weapons visually drawn and holstered at the same time.

Further more I noticed different behaviour when using different ItemSetRules. Here are my observations:
ItemSlotCollectionItemSetRule: When using the amount of weapons (for example 2) just one will be recognised. Drawing this one weapon does not show the holstered variant any more.


ItemCategoryItemSetRule: When using the amount of weapon (for example 2) both weapons will be correctly drawn. The holstered variants are not present any more. In this case the same item id will be used.

Using two different item ids (but the same weapon) the InventoryItemSetManager does create double the amount of ItemSetRules. Additionally the drawn AND holstered weapons are visible. This is likely the default use case for my game because weapon items can not be stacked and therefore get a new id.
If you have any questions or need more feedback I am looking forward to help.

