Sergey Bespalov
New member
Hello.
Q1:
I had a simple ragdoll without animator. It was reacting on hits (from shooting) correctly. When I had added the Health.cs script to the ragdoll it stopped react to hits(from shooting). When I had added Health.cs to the simple box, this box was reacting on hits correctly. Why did not ragdoll reaction on hits when it had Health.cs?
Q2:
How can I detect shooting through trigger collider? I want to do some action when player shoot through trigger collider.
Q1:
I had a simple ragdoll without animator. It was reacting on hits (from shooting) correctly. When I had added the Health.cs script to the ragdoll it stopped react to hits(from shooting). When I had added Health.cs to the simple box, this box was reacting on hits correctly. Why did not ragdoll reaction on hits when it had Health.cs?
Q2:
How can I detect shooting through trigger collider? I want to do some action when player shoot through trigger collider.