Server side bots

arenoo

Member
Is it possible to have bots logic (behavior trees) computed on the server side and have the agents work as if they were regular players in multiplayer?
 
The Deathmatch AI Kit doesn't support this but yes, that's possible. This is the recommended route for behavior trees over a network. You will need to create a new manager script that is responsible for the spawning and disabling the tree if it's not on the server.
 
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