It would be much better if when selecting a game object that doesn't have a Behaviour Tree component to keep the previous selected tree in the editor window (if there is any).
Now I try to compare some parameters from another game object and I have to lock the editor window.. but I have multiple agents with different graphs and locking changing selection then locking the changing selection again its tedious
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Now I try to compare some parameters from another game object and I have to lock the editor window.. but I have multiple agents with different graphs and locking changing selection then locking the changing selection again its tedious