Selection change Improvement

leanon00

Member
It would be much better if when selecting a game object that doesn't have a Behaviour Tree component to keep the previous selected tree in the editor window (if there is any).

Now I try to compare some parameters from another game object and I have to lock the editor window.. but I have multiple agents with different graphs and locking changing selection then locking the changing selection again its tedious 🙃.
 
I was just comparing this to the Unity Animator Controller functionality and I never noticed this but you're right, it doesn't switch with each GameObject. I like this workflow and will be making the change. I'll likely wait until version 2.2 since this is more of a workflow feature change.
 
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