Seek task continuous while target out of range

alexkarak

New member
Hey...i have this tree and during testing it i noticed this...
Ai sees the player while inside range and starts chasing him...but when the player moves out of "can see" range if he is in front of the AI the can see still returns true!
when i jump behind the AI only then the can see returns false!
 

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Conditional aborts on parallel tasks don't really do much so your setup should instead be:

 
Have you tried starting by getting the same results as the tree within the video?
 
Yes i did the exact same thing ...my question is if i can stop the seek task before it completes when my character leave the AI's vision range
 
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