I've included a video of whats happening. It seems that the enemy stops at different distances, depending on my characters velocity / distance. It has something of a rubber band effect--- if the tension is tight the enemy snaps quickly up to the character. If I move just a little, it keeps appropriate distance.
It also seems that the task end is delayed, the enemy continues to seek even after it's reached the arrive distance causing my player to get pushed back.
It also seems that the task end is delayed, the enemy continues to seek even after it's reached the arrive distance causing my player to get pushed back.