how difficult it would be to create kind of a subtasks of task combination? In tactical its shown attacking. AI moves a bit, stops to attack, moves a bit, stops to attack, but what about subtasks? Attack while moving, or intercept, while being in cover?
Or the primary task is to go somewhere, but as AI goes closer and closer to a pickup boost, its "cheap" to pick it up along the way. By cheap i mean, its going that way anyways, the pickup is nearby, so why not pick it up.
or a healer who is going to someone with low health, sees someone with minor damage, just heal it along the way to the primary task.
Or the primary task is to go somewhere, but as AI goes closer and closer to a pickup boost, its "cheap" to pick it up along the way. By cheap i mean, its going that way anyways, the pickup is nearby, so why not pick it up.
or a healer who is going to someone with low health, sees someone with minor damage, just heal it along the way to the primary task.