I'm having some trouble with a punch (melee) ability.
Background;
I have successfully built a left handed grenade, and I'm getting more familiar / comfortable with the ability systems.
What I'm trying to achieve with this one is, I want the punch ability to be a left handed secondary ability, similar to the left handed grenades item ability.
I built the melee per the punch / kick video. I only used the one animation, for a left hand punch, though. I was able to get the ability to work as a primary, in either Slot ID 0 or 1.
When I switched the Action ID from 0 to 1 (as this is where I would like it; Action ID 1), it still functions as intended when used as a primary.
I set the ability up in a new category I called "Left Hand Melee". Body is set to exist in this category. The item ability was setup under this new category, under the Item Set Manager, a set of toggle and equip-unequip item abilities, and a key assignment to use the SecondaryUse key.
Under Slot ID 0, Action ID 1, it functions as intended.
The issue;
When I change the Slot ID to 1 (updating the Item Set Manager and Item Ability slot to suit), it breaks the ability.
I've been chasing this for 2 days, and I can't figure out what I'm doing wrong.
I even went back to my grenade ability, which works fine, and started playing with the Action ID to see if that was the issue. I can't replicate it that way.
I've also tried to modify my grenade category to call the melee ability. It works fine on Slot 0, but breaks when I try Slot 1.
What I find strange, and maybe this is a clue; when I press the SecondaryUse key, it goes active and stays active; it will not deactivate.
Any ideas?
Is there something special about the melee abilities that I can't assign them to Slot 1?
Background;
I have successfully built a left handed grenade, and I'm getting more familiar / comfortable with the ability systems.
What I'm trying to achieve with this one is, I want the punch ability to be a left handed secondary ability, similar to the left handed grenades item ability.
I built the melee per the punch / kick video. I only used the one animation, for a left hand punch, though. I was able to get the ability to work as a primary, in either Slot ID 0 or 1.
When I switched the Action ID from 0 to 1 (as this is where I would like it; Action ID 1), it still functions as intended when used as a primary.
I set the ability up in a new category I called "Left Hand Melee". Body is set to exist in this category. The item ability was setup under this new category, under the Item Set Manager, a set of toggle and equip-unequip item abilities, and a key assignment to use the SecondaryUse key.
Under Slot ID 0, Action ID 1, it functions as intended.
The issue;
When I change the Slot ID to 1 (updating the Item Set Manager and Item Ability slot to suit), it breaks the ability.
I've been chasing this for 2 days, and I can't figure out what I'm doing wrong.
I even went back to my grenade ability, which works fine, and started playing with the Action ID to see if that was the issue. I can't replicate it that way.
I've also tried to modify my grenade category to call the melee ability. It works fine on Slot 0, but breaks when I try Slot 1.
What I find strange, and maybe this is a clue; when I press the SecondaryUse key, it goes active and stays active; it will not deactivate.
Any ideas?
Is there something special about the melee abilities that I can't assign them to Slot 1?