Hi there,
When setting up some custom nodes I noticed that references to
As I was setting up nodes and tooling, without actually running the nodes (therefore no reason to attach it to a tree), this limitation caught me by surprise. It would be really helpful if this error also appeared on detached nodes, or in the console when saving the tree.
Cheers
When setting up some custom nodes I noticed that references to
Transform
, GameObject
, or SharedTransform
will not save on external behaviour trees. Once actually attached to the tree a helpful "Behavior tree variables at the project level cannot reference objects within a scene." error appears but this does not appear on detached nodes.As I was setting up nodes and tooling, without actually running the nodes (therefore no reason to attach it to a tree), this limitation caught me by surprise. It would be really helpful if this error also appeared on detached nodes, or in the console when saving the tree.
Cheers