Scaling player model leads to floating

nonis

New member
I have a model from the asset store that I applied the universal character controller to. It works fine at the original scale, with the character's feet correctly aligned to the ground. However, I'd like to scale the model by 1/4 or so, and upon doing so, the character starts to float. It looks like it might be related to the Capsule Collider Positioner but I'm really not sure.

2578aa71ebd3426cff5a9834cf67f1f9.png
 
Setting a non-standard scale currently isn't supported. For this you could set the scale factor of the model when importing and then have a Vector3.one scale value. I plan on adding custom scale support in version 2.1.
 
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