Saving the state of a behavior tree

byrdmic

New member
Is it possible to setup a data structure to serialize the state of a tree, so that if I load my game I can get the tree back to the exact place it was when I saved it?
 
This is not currently possible though I have heard of people doing it on their own. It is one of the next major features that I want to add though.
 
Resurrecting this old thread. Was this ever added? Any advice/links on ways to implement it myself?

Thanks!
 
No, this isn't possible yet. This thread has some more details:

 
Top