Sample Project Tutorial

Sarah

Administrator
Staff member
Hi Everyone! We are going to be putting together a tutorial series using Unity's 3D Game Kit pack. We'll be walking through how to use that kit with UCC and Behavior Designer. These are the topics we have so far:

- Creating a custom character
- Replacing character animations
- Adding an ability
- Adding a weapon
- Setting up enemies with Behavior Designer
- Adding a custom damage effect
- Setting up moving platforms

Are there any topics you would be interested in that aren't listed here? Thanks for the feedback!
 
- Creating a custom character (hopefully from Mixamo)
+ Adding first person arms
+ Model selection. A game must have more than one model! Ignore this if it's multiple prefabs.
+ Spawning Camera/Character from prefab
- Adding a custom damage effect
+ Adding multiple damage effects at once. Like movement reduction + damage over time.
+ Multiple State's on any component that has a state.


Other thoughts:

- Start/Death/Waypoint SpawnPoint's based on team
- Simple minion AI. Mainly to show how to make the companion keep their distance from the character.
- Anything/Everything about Surface Types
- Decals
- Unit selection. Single mouse click, screen rect and Tab to select a group or multiple Tab to cycle the group.
- Buff indication on the character. IE If a character applies an energy shield.
- AI resource gathering
 
Would be nice to have a more in depth tutorial on a range of throwable items, grenades, rocks, balls etc, from picking up, right through to throwing the actual item.
 
Nothing released - we have the project done but then decided that instead of included a soon to be old version of Behavior Designer we wanted to show it using version 2. Videos take awhile to create and with this set of videos we can see people using it for awhile so we want to make sure it is accurate.
 
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