Runtime item scale has different behavior after upgrade to 2.2.8

bento

New member
I'm working on project using Controller and character model with different scale than Unity, character use `cm` than `m`. It's working good on version 2.2.7. On item I have also different unit use `inch` such as Sword also working good on 2.2.7 even I have to set scale to 0.01 for x,y,z on runtime item I created.

1610853221442.png

After upgrade to 2.2.8 it is not working since the sword getting huge size scale. I found out that the item scale is set 1 on right hand, not 0.01 when player get runtime item. After some time I find out the code changesin version 2.2.8 on files related to items. I found this changes on line 56. I commented out this line and it is going back normal when pickup Item. So this line 56 will be removed in future update ?

1610853560219.png

@Andrew @Justin
 
You can now set the scaling on the Item component. You can set this on the prefab.
 
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