Hello there!
I'm having some issues with keeping my character along the XY plane with global z=0 in Pseudo 3D view/Movement Type trying to get a pure 2D style movement. Right now Im using Nolan. I noticed that turn the character makes it move a little in the global z axis, even when Allow Depth movement is disabled. I understand that the character moves when turn with a low turn speed so it makes the character displace in global z axis a little and when I increase the speed motor rotation speed, the character z-offset when I turn him is decreased, but even with that, it happens a little, but I dont really want that turn speed so I dont consider that a proper solution. Even using a linear Path component along x axis to keep character in track, ends with the character z-offseted after turn it a bunch of times.
Thanks.
I'm having some issues with keeping my character along the XY plane with global z=0 in Pseudo 3D view/Movement Type trying to get a pure 2D style movement. Right now Im using Nolan. I noticed that turn the character makes it move a little in the global z axis, even when Allow Depth movement is disabled. I understand that the character moves when turn with a low turn speed so it makes the character displace in global z axis a little and when I increase the speed motor rotation speed, the character z-offset when I turn him is decreased, but even with that, it happens a little, but I dont really want that turn speed so I dont consider that a proper solution. Even using a linear Path component along x axis to keep character in track, ends with the character z-offseted after turn it a bunch of times.
Thanks.
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