Hi Justin,
I'm trying to get the rotate towards task working with behavior tree. I'm using the opsive third person controller, behavior tree, and a* pathfinding project. I want my ai to rotate very quickly towards the target gameobject. The issue that I'm running into is it seems that rotate towards seems to get stuck in the running status, so my behavior tree won't progress to the next task. My character rotates just fine and faces the target, but then the status keeps running. I tried adjusting the rotation epsilon angle to a higher amount, but it didn't seem to help unless it got very high. Here are my settings. Is this because I'm using A* pathfinding instead of the unity navmesh?
I'm trying to get the rotate towards task working with behavior tree. I'm using the opsive third person controller, behavior tree, and a* pathfinding project. I want my ai to rotate very quickly towards the target gameobject. The issue that I'm running into is it seems that rotate towards seems to get stuck in the running status, so my behavior tree won't progress to the next task. My character rotates just fine and faces the target, but then the status keeps running. I tried adjusting the rotation epsilon angle to a higher amount, but it didn't seem to help unless it got very high. Here are my settings. Is this because I'm using A* pathfinding instead of the unity navmesh?