I have a simple tree setup to give a move command to my gameobject.
HasReceievedEvent gets the command, which sends a position, and triggers the findpath and move along path tasks.
What I need to do is make sure that if HasReceievedEvent hears another command, it will interrupt the other tasks and restart them with the fresh position.
Im not sure if I do this with perform interruption, restart node or something else.

HasReceievedEvent gets the command, which sends a position, and triggers the findpath and move along path tasks.
What I need to do is make sure that if HasReceievedEvent hears another command, it will interrupt the other tasks and restart them with the fresh position.
Im not sure if I do this with perform interruption, restart node or something else.
