[Request] Using Unity Inspector when editing nodes

Gall

New member
This may be a long shot, but is there a possibility of somehow using the Unity Inspector window when inspecting nodes?

I use Odin Inspector to heavily customize the inspector for components/scriptableobjects for productivity, and it'd be useful to leverage their attributes when editing nodes.

It first occurred to me with a Repeater. With Odin I would hide the Count property if Repeat Forever is toggled, etc.

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Unfortunately that's not possible. Behavior tree tasks are not MonoBehaviours so you are not able to use the Unity inspector for it. You can create custom inspectors with Object Drawers which would then allow you to use Odin, but it's not a generic approach.
 
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