This may be a long shot, but is there a possibility of somehow using the Unity Inspector window when inspecting nodes?
I use Odin Inspector to heavily customize the inspector for components/scriptableobjects for productivity, and it'd be useful to leverage their attributes when editing nodes.
It first occurred to me with a Repeater. With Odin I would hide the Count property if Repeat Forever is toggled, etc.
I use Odin Inspector to heavily customize the inspector for components/scriptableobjects for productivity, and it'd be useful to leverage their attributes when editing nodes.
It first occurred to me with a Repeater. With Odin I would hide the Count property if Repeat Forever is toggled, etc.
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