Please make a simpler interface for Unity noobs. Game Creator makes everything super simple, but is too limited. Anyway, my thoughts are a new menu added to the Opsive Manager. It will allow the user to select which abilities, items, weapons they want setup (limited to 5 or perhaps you preset the basics). When they click the Create button, Nolan, the abilities and everything are setup automatically so that they can start using it in their own game. You simple say "Now add a chest to your scene and assign it the Interact script and Animated Interact script..." Or perhaps you can have a drag-n-drop "chest" script that they can add to a chest and it simple works.
New to Unity? New to UCC? We now include a "Getting Started with Nolan" menu where we automatically add Nolan with a sword, hand gun, rifle, and the ability to open doors, windows, chest. Nolan can pickup items such as apples to consume, coins, etc. Although this is a very limited adventure\survival\RPG setup, it includes everything you need to start using UCC quicker and easier with no experience necessary. We also include a demo scene for this new quick setup feature where you can explore a small farm house to see how these presets work. It would be setup to use both first and third person if run from UCC.
Because Opsive has to make money for their work on this simplification (limited setup\demo) they could also charge a fee for this "Nolan character setup template" or whatever they choose to call it.
Reasoning: UCC and the add-ons were the first assets I purchased about 9 months ago. The tutorial videos are for those familiar with UCC and Unity. They go into detail that is not needed for a noob. There is no simple\quick "Do this to get running quickly" videos for noobs. The chat says to use the Demo scene.... Uh... have you seen how large the demo scene is? Noobs cannot figure it out. We need a simple demo scene with item pickup, interaction, sword and gun - NOTHING ELSE - keeping it as simple as possible. Take the videos that demo the moving platform and chest. We do not need the moving platform because it is too advanced, but most of us want the chest interaction and could really use a video on the chest. It takes WAY too much reading and re-watching the videos (and both the old and new videos are still available and being posted which is confusing as the old videos have too many gaps) to simply get UCC up and running for noobs.
Then if you want to use the UIS you have to go through the same learning curve, lots of re-reading, videos designed as if we knew what was going on already, etc...
You could really boost your sales if you made a "simple setup" and I imagine that your Adventure asset will have EVERYTHING setup\configured for the users to simple use right? PLEASE
I just learned how to use the Interact Ability without any issues and it took 9 months of trying to get it to work. I now have to figure out how to do item pickups. Nothing is easy, but there's no limits on what can be done. There needs to be a better way to use the Opsive assets. Perhaps a lite version that is preconfigured?
I just don't want the Adventure asset to be a disappointment. I think if it ties all of the Opsive assets together then it should be 100% automatic and ready to go with a click of one button. I know you probably want it to work with ANY adventure game, so perhaps you could have either a lite version or a menu option where everything simply works and could be used by noobs in their own game.
Thank You