gekido
Member
having a strange issue - remote players are connecting fine, and I can see the host player spawn into the scene (and sync), but the local player does not spawn on the remote client? Any ideas? I'm just using the default singlecharacterspawnmanager to spawn the characters?
Not sure what's going on. (v3 ucc, latest packages from asset store)
Not sure what's going on. (v3 ucc, latest packages from asset store)