Pesadelo do Espantalho
Active member
v.0.8.0 (Work in Progress)
COMPLETE OVERHAUL:- Reconciliation interfaces added:
- Network Components (Character and Camera)
- Network MovementTypes and ViewTypes
- Network Abilities and Inputs
- Ability modules removed:
- Replaced by Network Abilities
- IsSpectator() conditions populated:
- Spectator mode is working but not accessible at the moment
v.0.7.15 (Published)
Changelog:- Fixed minor issues
- Fixed Authorities and Observers
- Fixed Start and Stop
v.0.7.14
Note: Mirror v.89.8+ required.Changelog:
- Fixed lots of issues due to many changes
- HealthPickupBridge added
- NetworkItemPickup added and ItemPickupBridge fixed
- Cleanning NetworkUtility
- Cleanning NetworkManager and all its Components
v.0.7.13
Note: Clean install required.Changelog:
- Removal of manual and auto mode of AuthorityManager (formerly NetworkServerManager) which caused unexpected bugs
- Total overhaul of the NetworkManager and all its Components, Modules and Events
- Total overhaul of all others Modules and Events
- Separation of all data scripts with grouping of NetworkSerialization passed as partial
v.0.7.12
Changelog:- Fixed minor issues
- Fixed Start/Stop NetworkCharacterInput
- Fixed demo scripts
- Add NetworkUtility.ClientSend<T>(T message, int channelId = Channels.Reliable)
- Add NetworkUtility.ServerSend<T>(NetworkConnectionToClient connectionToClient, T message, int channelId = Channels.Reliable)
- Add m_DebugClientSendMsg and m_DebugServerSendMsg in MainConnectionModuleBase.cs (MsgType: MsgId)
v.0.7.11
Note: You need to remove the define symbols because they have all been renamed.Changelog:
- Fixed define symbols issues
- Renamed defined symbols
v.0.7.10
Changelog:- Fixed minor issues
- Optimization of data count sent by the client
- Rollback optimizated
- Fixed demo prefabs, presets and scripts missing
- Start/Stop NetworkCharacterInput optimized
v.0.7.9
Changelog:- Fixed define symbols issues
v.0.7.8
First Release
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