Here is kinda of a example I'm talking about. I make games full time like 16 hours a day. So i know all about time.
This is a extreme case scenario
I recently bought a asset on the asset store that created LOD's and the guy's asset is amazing and works really well except it took 8 mouse clicks to set it up. 300 characters * 8 mouse clicks equals 2,400 mouse clicks lol.
I had to do some edits and reduce it down to 2 clicks.
Building a game is only one step to game development. Then you have game maintenance that follows and Game Changes/Updates.
I will say one thing though. Version 2 of the controller has come a long ways in progressing on this issue. A lot better managers for starters.
So I'm really excited about that.