Stroopwafel
New member
Hello,
I recently added a Random Selector node in my tree to randomly choose between two actions:


But I notice a big spike in cpu load, consisting of mostly RandomSelectorTaskSystem being Idle. im not sure if im using it correctly or something else is going on?
Im on Unity 6000.3.2f1 with BDPro 2.1.11p2, running about 1k entities on the same tree.
I recently added a Random Selector node in my tree to randomly choose between two actions:


But I notice a big spike in cpu load, consisting of mostly RandomSelectorTaskSystem being Idle. im not sure if im using it correctly or something else is going on?
Im on Unity 6000.3.2f1 with BDPro 2.1.11p2, running about 1k entities on the same tree.
