IcestormZer0
New member
I have implemented a custom damage processor for handling explosions in my game, and it successfully triggers the ragdoll effect when a character is struck. However, the ragdoll doesn't seem to respond to the applied force—it just activates without any movement.
I’ve ensured that the force is being calculated and applied, but it appears to have no effect on the ragdoll.
I went through many of the "OnDeath" events to see what I could be missing but after quite a bit of testing, I wasn't able to locate it.
I’ve ensured that the force is being calculated and applied, but it appears to have no effect on the ragdoll.
I went through many of the "OnDeath" events to see what I could be missing but after quite a bit of testing, I wasn't able to locate it.