Angelbeats
Member
I use the "ObjectPool.Destroy(gameObject, 2f)" method, but the script recognizes it as Unity's "Destroy(gameObject, 2f)".
If I use the "ObjectPool.Destroy(gameObject)" method, the script can recognize it as ObjectPool‘s "Destroy(gameObject)".
Simply put, I can use ObjectPool.Destroy(), but I can't add a delay time.
If I use the "ObjectPool.Destroy(gameObject)" method, the script can recognize it as ObjectPool‘s "Destroy(gameObject)".
Simply put, I can use ObjectPool.Destroy(), but I can't add a delay time.