Punching while running Aim state issue

nathanj

Active member
Hello,

Hoping someone can tell me what's going on here, or at least how to resolve it.

If I run while my Body Item Type is enabled and punch (while running), my player goes into an aim state. the only way to disable this in game play is to stop running and punch. If I keep punching while running the player remains in the Aim state.

Any ideas of how to resole this?


Much thanks,
Nathan
 
The demo controller does the same, the aim movement state is used in different cases, even if the aiming parameter is not set. Punching and walking is one of those cases. So, you probably have to adapt your animator controller to keep walking / running while punching.
 
You could make an state that make the character not able to run or walk when using body. I might do that. Or complete block aim with a state maybe ?
 
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